Using the Object Editor


To enter editing mode from gameplay mode (when running a non-"packed"/"protected" game), press Ctrl+Tab. While in any other editing mode, press the "4" key to enter the Object Editor.

This mode is meant for use to place Game Objects, reposition or tweak their values after they've already been placed using this editor's Placement Mode or "Debug Mode", or delete them entirely.

When entering this mode, Resettable Objects will be "reset", unless the "ALT" key is held while entering the editor. Preserving the Objects' current states can be useful for on-the-fly testing, while allowing them to "reset" enables editing beginning at their "resetted" states.

The pointer, represented by an arrow, is moved by the mouse.

The Editor will scroll across the Level when the Ctrl key is held or an Object is being dragged while the pointer/cursor is moved to any of the four screen edges, and can be scrolled by one Tile's width/height at a time by using the four arrow keys.

There are also Scrollbars in Large Editor Mode that can be used for scrolling by clicking on the bar or the arrows, or by clicking and dragging the scroll position marker.


All Objects are marked with "Handles", partial white boxes covering a 16x16 area that surrounds the Object's Position. These "Handles" are the "selectable" part of the Object; hovering the mouse over this part of the Object will select it for properties viewing and modification. They are drawn above all other Objects (this includes Tile Plane Objects), so they will be visible even if the Object itself is covered up.

This editor has five major elements:

  • Status Display
  • Common Control Features
  • Editing Mode
  • Placement Mode
  • Main Menu


    Status and Options Display

    Common Control Features

    Editing Mode

    Placement Mode

    Main Menu